|Updated||July 16, 2020|
This first tutorial in our series on using the environment editor gives you an overview of the principles upon which it was designed, and the three key parameters which most dramatically affect the appearance of your game world: the sun, the sky, and fog.
The concepts and benefits of a dynamic versus a static time of day are discussed in the video, and you will be shown how to create and assign environment presets.
You can also access the written version of this tutorial here, which covers the topics discussed in even more depth.
You must consent to data storage for Basic website functionality to use this feature