Building a trampoline using vehicle physics components
Tutorial info  
Difficulty Intermediate
Updated April 09, 2020
Software
CRYENGINE 5.x

Applying the vehicle physics components in an atypical use case: building a rigid surface trampoline

  • 0:17 Accessing a spring within the vehicle components
  • 1:44 Understanding wheel colliders
  • 2:31 Adding a platform surface
  • 4:15 Adding the player ball entity
  • 6:11 Testing and fine-tuning the trampoline's behavior
  • 7:06 Adjusting ball behavior to accelerate testing
  • 8:45 Adjusting the spring response
  • 10:40 Adjusting the mass of the components
  • 11:17 Using a line constraint to stabilize the platform
  • 13:48 Using a plane constraint to control the ball's movement
  • 16:17 Creating a 3rd person camera to follow the ball
  • 22:30 Forcing the camera to always look at the ball
  • 25:17 Adding multiple trampolines
  • 25:28 Pushing the ball forward with Flow Graph
  • 25:41 The finished level
  • 26:06 The finished Flow Graph script

Recorded using CRYENGINE 5.6


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