Defining a new animation FragmentID
Tutorial info  
Difficulty Intermediate
Updated October 11, 2019
Software
CRYENGINE 5.x
Visual Studio

Editing the player.cpp and player.h file in C++ to define a new "jump" animation FragmentID and bind it to a key, and use Mannequin Editor to add animation fragments, layers, blend transitions, and tags. Although this tutorial makes changes to some C++ files, the changes can be understood and utilized by non-programmers to add custom animation fragments.