Using blend transitions and root motion data in a blendspace

Creating transitions between walk and run animations and root motion for realistic running.

Tutorial info  
Difficulty Intermediate
Updated January 22, 2020
Software
CRYENGINE 5.x

We look at the default Blendspaces in the GameSDK player character, which are found in the Animations > LMG folder in the Character tool, and discuss key concepts Blendspaces, including BlendWeight and extrapolating movement. This video only looks at one-dimensional Blendspaces - movement along a single axis.