Audio ambience and trigger spots - Fmod Studio workflow part 1
Tutorial info  
Difficulty Beginner
Updated July 16, 2020
Software
CRYENGINE 5.x
Fmod Studio

In our new tutorial video series, Learning Manager Brian Dilg covers how to set up audio in CRYENGINE. In part one, you’ll learn how to setup FMOD with CRYENGINE, add ambient sounds, and setup audio triggers to play sounds.

While this video tutorial uses Fmod, you'll find step by step instructions on using SDL Mixer and Wwise in our documentation here.

Documentation & PDF

Completed Showcase Level

Subject Index:

  • 0:17 Finding the audio tutorial in the documentation
  • 1:35 Project creation and setup
  • 1:51 Downloading the project assets
  • 3:00 Downloading and installing the sample level
  • 3:34 Fmod project setup and creation
  • 6:06 CRYENGINE project and middleware setup
  • 7:35 Opening and exploring the showcase level
  • 8:24 Opening the Audio Controls Editor
  • 9:19 Creating the first Fmod sound bank
  • 10:52 Creating an audio trigger in CRYENGINE
  • 12:45 Adjusting the gain (level) of a sound
  • 13:17 Adding the 3D multi-instrument tree movement event
  • 15:21 Creating the tree movement audio trigger in CRYENGINE
  • 16:04 Adding an Audio Trigger Spot to the level
Assets required
  • https://docs.cryengine.com/display/CEMANUAL/Tutorial+-+Audio+Showcase

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