Breeze ep. 13: Shaping audible landscapes for games
Tutorial info  
Difficulty Beginner
Updated September 22, 2021
Software
cryengine 5.6

Your regular host, Junior Evangelist Roman Perezogin, is joined by audio experts Dominik Zingler and Lukas Keil for today's episode. During this 80 minute+ video, Dominik and Lukas give an in-depth overview about how they approached and implemented the audio design for Breeze If you guys want to learn more about Fmod & CRYENGINE please check out the documentation page right here. Contents:

Start        Topic

00:00:00 Intro

00:01:55 Audio Control Editor 

00:04:30 Testing the Sound 

00:07:10 Firing up FMOD

00:08:00 FMOD Player Walk Sound

00:10:40 Global Sound in FMOD

00:15:10 From FMOD to CRYENGINE - Footsteps & Jumping

00:24:30 Useful CVARS for Audio (Debug Info)

00:30:00 Debugging / Adjusting  (CVARS & Mannequin Editor)

00:35:00 Adjusting with the Live Update Feature FMOD

00:42:10 Ocean Audio Layer in FMOD

00:43:10 Area Audio Setup in CRYENGINE

01:21:30 Outro

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