|Updated||March 25, 2020|
Learn every aspect of using volumetric fog, from its theoretical underpinnings and relationship to real-world atmosphere to fine-tuning voxelization through console variables. The tutorial also compares the previous fog effect with the advantages that volumetric fog provides, showing you the parallels as well as the differences.
The tutorial goes on to explain the environment editor parameters, distinguishing between those that affect global fog from those that only affect local fog volumes. You can also access our written documentation, which covers the topics discussed in even more depth.
Get up to speed by watching part one of this series, which gives you a broad overview of the environment editor’s features. If you are completely new to CRYENGINE or game development, we recommend that you download our beginner’s course or watch the tutorial on our YouTube channel. Subscribe to our channel for the latest tutorials from CRYENGINE.
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