Resets the item system.
ItemSystem.Reset()Gives the specified item.
ItemSystem.GiveItem( itemName )| Parameter | Description | 
|---|---|
| itemName | Item name. | 
Gives the item pack to the specified actor.
ItemSystem.GiveItemPack( actorId, packName )| Parameter | Description | 
|---|---|
| actorId | Actor identifier. | 
| packName | Pack name. | 
Gets the primary item of the specified pack.
ItemSystem.GetPackPrimaryItem( packName )| Parameter | Description | 
|---|---|
| packName | Pack name. | 
Get the number of items in the specified pack.
ItemSystem.GetPackNumItems()| Parameter | Description | 
|---|---|
| packName | Pack name. | 
Gets a pack item from its index.
ItemSystem.GetPackItemByIndex( packName, index )| Parameter | Description | 
|---|---|
| packName | Pack name. | 
| index | Pack index. | 
Sets an actor item.
ItemSystem.SetActorItem( actorId, itemId, keepHistory )| Parameter | Description | 
|---|---|
| actorId | Actor identifier. | 
| itemId | Item identifier. | 
| keepHistory | True to keep history, false otherwise. | 
Sets an actor item by name.
ItemSystem.SetActorItemByName( actorId, name, keepHistory )| Parameter | Description | 
|---|---|
| actorId | Actor identifier. | 
| name | Actor item name. | 
| keepHistory | True to keep history, false otherwise. | 
Serializes player LTL info.
ItemSystem.SerializePlayerLTLInfo( reading )| Parameter | Description | 
|---|---|
| reading | Boolean value. |