The Entity Components Properties panel permits general modifications to be made to an Entity. The panel is first exposed (in the right-hand main window pane) when the very first Components or Empty Entity is added to a scene/level. The Properties panel also includes the + Add Components button. For more information see the Entity Components - Components Panel documentation.
| Setting | Description | 
|---|---|
| Type | Default type (entity) - not user adjustable. | 
| Name | Name of entity - user adjustable. | 
| Color | Color of the entity. | 
| Layer | Specifies which level layer this object is currently in. | 
| Material | Specifies or overrides the current material of the object. | 
| Minimum Graphics | Determines the minimum graphics setting that the object will appear in - for example a value of High means that the object will only appear for users running a High graphical setting. | 
| Setting | Description | 
|---|---|
| Position | Determines the position of the object in the world. | 
| Rotation | Determines the rotation of the object in the world. | 
| Scale | Determines the scale of the object. | 
| Setting | Description | 
|---|---|
| Flowgraph | Allows linking the entity to a Flowgraph. | 
| Setting | Description | 
|---|---|
| Link Tools | Allows linking multiple entities together. | 
| Links | Shows existing entity links. |