The Advanced Animations Component can be used to play complex animation setups. This could be used for controlling the animation of player or npc in the game.
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| Advanced Animations Settings |
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| Rendering Settings |
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| Physics |
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The Alembic Mesh Component let's you add Geom Caches to the entity.
| Setting | Description |
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| File | The geom cache file (.abc or .cbc) to load. |
| Speed | Determines the play speed of the animation. |
| Material | Specifies the override material for the selected object. |
The Animated Mesh Component play animation for an animated mesh. This would normally be used for basic geometry with one simple animation like a fan.
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| Animated Mesh Settings |
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| Rendering Settings |
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| Physics |
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The Mesh Component adds static geometry to the entity which can be physicalized with a Rigid-body component.
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| Mesh Settings |
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| Rendering Settings |
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| Physics Settings |
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