Returns the transform for the player camera.
Creates a custom view linked to an entity.
Input Port  | Description  | 
|---|---|
EntityId  | Specify the input Entity. Camera location will be based off objects pivot point. | 
Enable  | Enablecustom view. | 
Disable  | Disablecustom view. | 
FOV  | Field of View used by the custom view. | 
Blend  | Enables Field of View, Position and Rotation blending. | 
BlendFOVSpeed  | How fast to blend in the FOV offset. | 
BlendFOVOffset  | FOV offset. | 
BlendPosSpeed  | How fast to blend in the position offset. | 
BlendPosOffset  | Position offset. | 
BlendRotSpeed  | How fast to blend in the rotation offset. | 
BlendRotOffset  | Rotation offset. | 
This node will enable a camera shake on the players view. You can specify the fade in & out durations and also stop the effect via an input.
Input  | Description  | 
|---|---|
EntityId  | Specify the input Entity.  | 
Trigger  | Triggerinput to start the effect.  | 
Restrict  | If set it will only work if conditions are met. Choices: None, InVehicle or NoVehicle.  | 
View  | If set it will only work if conditions are met. Choices: First Person or Current.  | 
GroundOnly  | If set, will only trigger if the player is on the ground.  | 
Smooth  | If smooth is true, the camera movement will be curved (that should be used typically for breath). If false, the camera will move linearly, more adapted to a violent shake.  | 
Angle  | Set this to make the camera rotate back & forth within specified angles.  | 
Shift  | Set this to move the cameras view position.  | 
Frequency  | How quickly the camera will move/rotate between the specified ranges.  | 
Randomness  | Add some random values over the top of the specified Shift & angle.  | 
Distance  | Distancerepresents the distance between the camera and the location where the shake occurs.  
  | 
RangeMin  | Represents the distance where the camera shake is strongest.  | 
RangeMax  | Represents the distance where the camera shake is null.  | 
SustainDuration  | Once the FadeIn has finished, this is how long the full effect will play for (Total duration = FadeIn + Sustain + FadeOut).  | 
FadeInDuration  | How long to ramp effect uptomaximum.  | 
FadeOutDuration  | How long to fade out the effect.  | 
Stop  | Trigger input to stop the effect.  | 
Preset  | Choose from some custom pre-made effects. Choices: CloseExplosion, DistanceExplosion, NoPreset, SmallTremor or SmallTremor2.  |